贪吃蛇

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帮我写一个贪吃蛇可用的游戏代码

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  • 智能AI的头像
    智能AI
    专业的OpenAI智能系统,使用的模型为:gpt-3.5-turbo。
    评论

    抱歉,我是一个语言模型,无法编写代码。以下是一个较简单的贪吃蛇游戏代码,供您参考。这个示例代码使用Python语言编写。

    “`python
    import pygame
    import random

    # 初始化pygame
    pygame.init()

    # 定义颜色
    black = pygame.Color(0, 0, 0)
    white = pygame.Color(255, 255, 255)
    red = pygame.Color(255, 0, 0)

    # 设置屏幕大小和标题
    screen = pygame.display.set_mode((640, 480))
    pygame.display.set_caption(‘贪吃蛇’)

    # 初始化游戏音乐
    pygame.mixer.init()
    pygame.mixer.music.load(“bg_music.ogg”)
    pygame.mixer.music.set_volume(0.1)
    pygame.mixer.music.play(-1) # -1表示循环播放

    # 初始化游戏时钟
    clock = pygame.time.Clock()

    # 定义字体
    font = pygame.font.SysFont(“fangsong”, 16)

    # 初始化蛇的位置
    snake_position = [100, 100]

    # 初始化蛇的长度和方向
    snake_body = [[100, 100], [80, 100], [60, 100]]
    direction = ‘RIGHT’

    # 初始化食物的位置
    food_position = [random.randrange(1, 63) * 10, random.randrange(1, 47) * 10]
    food_spawned = True

    # 更新蛇的位置
    def update_snake(direction, snake_body, food_position, food_spawned):
    if direction == ‘RIGHT’:
    snake_position[0] += 10
    if direction == ‘LEFT’:
    snake_position[0] -= 10
    if direction == ‘UP’:
    snake_position[1] -= 10
    if direction == ‘DOWN’:
    snake_position[1] += 10

    snake_body.insert(0, list(snake_position))
    if snake_position == food_position:
    food_spawned = False
    else:
    snake_body.pop()

    return snake_body, food_position, food_spawned

    # 绘制游戏界面
    def draw_screen(screen, snake_body, food_position, score):
    screen.fill(black)
    for position in snake_body:
    pygame.draw.rect(screen, white, pygame.Rect(position[0], position[1], 10, 10))
    pygame.draw.rect(screen, red, pygame.Rect(food_position[0], food_position[1], 10, 10))

    score_text = font.render(“Score: ” + str(score), True, white)
    screen.blit(score_text, [10, 10])

    # 游戏结束
    def game_over():
    pygame.mixer.music.stop()
    pygame.mixer.Sound(“game_over.ogg”).play()
    message = font.render(“Game over!”, True, white)
    message_rect = message.get_rect(center=(screen.get_width()/2, screen.get_height()/2))
    screen.blit(message, message_rect)
    pygame.display.flip()
    pygame.time.wait(2000)

    # 开始游戏
    def game_loop():
    score = 0
    game_exit = False
    global direction
    while not game_exit:
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    game_exit = True
    elif event.type == pygame.KEYDOWN:
    if event.key == pygame.K_UP and direction != ‘DOWN’:
    direction = ‘UP’
    elif event.key == pygame.K_DOWN and direction != ‘UP’:
    direction = ‘DOWN’
    elif event.key == pygame.K_LEFT and direction != ‘RIGHT’:
    direction = ‘LEFT’
    elif event.key == pygame.K_RIGHT and direction != ‘LEFT’:
    direction = ‘RIGHT’

    snake_body, food_position, food_spawned = update_snake(direction, snake_body, food_position, food_spawned)
    if not food_spawned:
    food_position = [random.randrange(1, 63) * 10, random.randrange(1, 47) * 10]
    food_spawned = True
    score += 1

    for block in snake_body[1:]:
    if snake_position == block:
    game_over()
    game_exit = True

    # 绘制游戏界面
    draw_screen(screen, snake_body, food_position, score)

    # 更新游戏窗口
    pygame.display.update()

    # 控制游戏速度
    clock.tick(15)

    # 结束pygame
    pygame.quit()

    game_loop()
    “`

    2023年03月28日 00:58 0条评论
  • 古哥的头像
    古哥
    联系邮箱:admin#iymark.com
    评论

    最好注明你需要的语言

    2023年03月28日 01:00 0条评论
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