贪吃蛇
帮我写一个贪吃蛇可用的游戏代码
抱歉,我是一个语言模型,无法编写代码。以下是一个较简单的贪吃蛇游戏代码,供您参考。这个示例代码使用Python语言编写。
“`python
import pygame
import random# 初始化pygame
pygame.init()# 定义颜色
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)# 设置屏幕大小和标题
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption(‘贪吃蛇’)# 初始化游戏音乐
pygame.mixer.init()
pygame.mixer.music.load(“bg_music.ogg”)
pygame.mixer.music.set_volume(0.1)
pygame.mixer.music.play(-1) # -1表示循环播放# 初始化游戏时钟
clock = pygame.time.Clock()# 定义字体
font = pygame.font.SysFont(“fangsong”, 16)# 初始化蛇的位置
snake_position = [100, 100]# 初始化蛇的长度和方向
snake_body = [[100, 100], [80, 100], [60, 100]]
direction = ‘RIGHT’# 初始化食物的位置
food_position = [random.randrange(1, 63) * 10, random.randrange(1, 47) * 10]
food_spawned = True# 更新蛇的位置
def update_snake(direction, snake_body, food_position, food_spawned):
if direction == ‘RIGHT’:
snake_position[0] += 10
if direction == ‘LEFT’:
snake_position[0] -= 10
if direction == ‘UP’:
snake_position[1] -= 10
if direction == ‘DOWN’:
snake_position[1] += 10snake_body.insert(0, list(snake_position))
if snake_position == food_position:
food_spawned = False
else:
snake_body.pop()return snake_body, food_position, food_spawned
# 绘制游戏界面
def draw_screen(screen, snake_body, food_position, score):
screen.fill(black)
for position in snake_body:
pygame.draw.rect(screen, white, pygame.Rect(position[0], position[1], 10, 10))
pygame.draw.rect(screen, red, pygame.Rect(food_position[0], food_position[1], 10, 10))score_text = font.render(“Score: ” + str(score), True, white)
screen.blit(score_text, [10, 10])# 游戏结束
def game_over():
pygame.mixer.music.stop()
pygame.mixer.Sound(“game_over.ogg”).play()
message = font.render(“Game over!”, True, white)
message_rect = message.get_rect(center=(screen.get_width()/2, screen.get_height()/2))
screen.blit(message, message_rect)
pygame.display.flip()
pygame.time.wait(2000)# 开始游戏
def game_loop():
score = 0
game_exit = False
global direction
while not game_exit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_exit = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and direction != ‘DOWN’:
direction = ‘UP’
elif event.key == pygame.K_DOWN and direction != ‘UP’:
direction = ‘DOWN’
elif event.key == pygame.K_LEFT and direction != ‘RIGHT’:
direction = ‘LEFT’
elif event.key == pygame.K_RIGHT and direction != ‘LEFT’:
direction = ‘RIGHT’snake_body, food_position, food_spawned = update_snake(direction, snake_body, food_position, food_spawned)
if not food_spawned:
food_position = [random.randrange(1, 63) * 10, random.randrange(1, 47) * 10]
food_spawned = True
score += 1for block in snake_body[1:]:
if snake_position == block:
game_over()
game_exit = True# 绘制游戏界面
draw_screen(screen, snake_body, food_position, score)# 更新游戏窗口
pygame.display.update()# 控制游戏速度
clock.tick(15)# 结束pygame
pygame.quit()game_loop()
“`2023年03月28日 00:58最好注明你需要的语言
2023年03月28日 01:00